Race direction · Bonuses not approved

Character race

Felinor
Feline occult wanderers

The legacy Felinor direction is a feline occult lineage associated with stealth, fear, and dangerous dark-magic traditions. Its working origin is The Veiled Observatory. This is an illustrated narrative direction, not a promise of mechanical advantages.

The Veiled ObservatoryWorking loreNo approved bonus

Working origin direction

The Veiled Observatory

The working origin direction traces the Felinor to a forest observatory built above older catacombs, where dangerous study turned a hidden sanctuary into a source of fear and wandering occult traditions.

  • A forest observatory and catacombs
  • Hidden study of dangerous knowledge
  • A scattered lineage of wanderers

Illustrative lore, not final canon

The origin name, geography, culture, clothing, and architecture are a coherent starting direction for review. They may change before production approval and grant no gameplay effect.

An adult Felinor occult wanderer approaches the forest observatory and catacombs of the working-origin Veiled Observatory.
Felinor origin studyConcept art · working direction

Inherited creative direction

Themes, not bonuses.

The legacy Felinor direction is a feline occult lineage associated with stealth, fear, and dangerous dark-magic traditions.

  • Occult tradition
  • Predatory silhouette
  • Fear and secrecy

Approval boundary

No statistics are implied.

There is no approved Felinor bonus.

Words such as strength, dexterity, magic, endurance, cooperation, or observation describe legacy themes only. They do not currently modify attributes, skills, loot, minting, combat, gathering, trade, or territory.

Rules shared by every race

Identity cannot bypass specialization.

One identity

One character per device

The selected race belongs to the same persistent device-associated character and inventory-wallet model.

Finite mastery

The same 100-point budget

Every trained skill contributes to one shared total, regardless of race.

Earned profession

Actions create capability

A race theme cannot grant completed experience, a profession, or mastery.

Still to be designed for Felinor.

  • Whether Felinor receive any gameplay bonus
  • Final anatomy, culture, and visual restraint
  • How occult lore relates to skills without granting free Magic progress
  • Final lore, voice, naming, customization, animation, and equipment presentation
  • Any bonus proposal, its trade-offs, and its interaction with the shared skill system

Compare the catalogue

Every current race direction.

Race direction

Human

Adaptable survivors and organizers.

Race direction

Automaton

Copper-built industrial survivors.

Race direction

Atlantean

Aquatic exiles in life-support armour.

Current race

Felinor

Feline occult wanderers.

Race direction

Barbearian

Massive frontier bear warriors.

Race direction

Otterfolk

Observant scavengers and negotiators.

Choose the opening inventory separately

Race is identity. Class is starting items.

Compare the five profession-themed item bundles. None grants skills or bonuses.