Archer
A starting item bundle for players who want to begin with practical ranged-combat equipment.
Opening items · Bow + Quiver
Inspect the Archer kit
Opening loadout
Step into the world as an Archer, Wizard, Fighter, Builder, or Harvester, each carrying a profession-themed opening loadout. The kit gives you a direction on day one; your actions and finite skill choices shape everything after.
Five starting bundles
The item names below are the current starting-kit direction. Exact item versions, quantities, binding, quality, and trade rules remain open.
A starting item bundle for players who want to begin with practical ranged-combat equipment.
Opening items · Bow + Quiver
Inspect the Archer kit
A starting item bundle for players who want to begin with equipment associated with magical practice.
Opening items · Staff + Ritual focus
Inspect the Wizard kit
A starting item bundle for players who want to begin with straightforward close-combat equipment.
Opening items · Sword + Helmet
Inspect the Fighter kit
A starting item bundle for players who want to begin with equipment associated with construction work.
Opening items · Builder's hammer
Inspect the Builder kit
A starting item bundle for players who want to begin with practical gathering and farming equipment.
Opening items · Hoe + Seed pouch
Inspect the Harvester kitWhat class changes
What class never changes
Character identity
A race defines a developing identity and lore direction. A class supplies starting items. The character's actual profession emerges only from earned skill allocation.